Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain ? Omnivamp.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities.
If taken as your second Augment, starts with 40 Ability Power.
Gain 25% Critical Strike Chance and 500 Gold.
Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain Ability Haste equal to 30% Ability Power.
When you Critically Strike, fire missiles dealing magic damage.
Gain 25% Crit chance.
Gain ? Attack Range.
Gain ? Ability Power.
Your Abilities apply On-Hit effects. 1 second Cooldown per target.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Gain 15% Omnivamp.
Gain a random Prismatic Augment.
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Your Attacks execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
QUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3.
Your Critical Strikes apply On-Hit effects an additional time.
Gain ? Crit chance.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Become tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you.
Attacks fire a bolt that applies On-Hit effects at reduced strength. Gain 10% total Attack Speed.
Gain 1500 Health, but you deal 10% less damage.
Gain 20% Attack Damage.
Gain ? Attack Range.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Become large, gaining 35% Health and 15% Adaptive Force.
Your Abilities apply stacking Burn that deals damage over time.
Your Burn effects reduce your basic Ability Cooldowns.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Gain 60% Attack Speed.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Immobilizing an enemy champion grants 20 max Health.
Gain 18% Armor Penetration and Magic Penetration.
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold.
Gain 250 Gold.
On ability damage, fire 1 plus ? missiles that deal ? magic damage each.
Gain 25% Critical Strike Chance.
QUEST: Hit enemy champions with ? times.
REWARD: Gain Ability Haste on per Quest Level up to ?.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Your basic Attack stacks Attack Speed on Critical Strikes.
Gain 25% Crit chance.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
Heal for 12% of damage done by Critical Strikes.
Gain 25% Crit chance.
Your Abilities can Critically Strike.
Gain ?% Crit Chance.
Gain ? Attack Range.
Gain Move Speed equal to 70% of your Ability Haste.
Increase Movement Speed and Attack Speed for 4 seconds on takedown.
Your Attacks shoot a missile at an additional target, dealing reduced damage and applying On-Hit effects.
When dropping below 50% Health, heal for 30% max Health over 3 seconds.
Resets on death or every 45 seconds.
Your Slowing effects reduce Movement Speed by an extra 75.
Gain a random Gold Augment.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis.
Gain 250 Gold.
QUEST: Snipe ? enemy champions with abilities
REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
On-Hit reduce the cooldown of your abilities by 1.25 seconds .
Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Gain 3 Shield for every 1 Ability Power. Resets on death or 70 seconds after depletion.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health.
QUEST: Deal Burn damage to enemy Champions.
REWARD: Size and damage increase per Quest Level.
Your Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed.
Gain 60 Ability Haste.
Immediately gain a Needlessly Large Rod.
QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass.
REWARD: Gain Wooglet's Witchcap.
Increase max Health by half of your Mana.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Takedowns makes you smaller and grant Ability Haste and Movement Speed.
Lose 65% stacks on death.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody.
Aria of Perseverence heals nearby allies and grants a temporary shielding aura.
Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Gain 20% Heal and Shield Power.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Increase your Item and Augment damage by ?.
Every 4th Attack shoots 4 missiles dealing magic damage On-Hit.
Your Heals and Shields are stronger when used on an ally.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Immediately: Gain a Bami's Cinder.
QUEST: Possess Sunfire Aegis and Hollow Radiance.
REWARD: These Items combine into Void Immolation.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Nearby enemies have a chance to drop Stat Anvils on death.
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage.
Gain 25% Crit Chance.
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
Takedowns against enemy champions within 3 seconds of damaging them renders you invisible.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Gain 30 Ultimate Ability Haste.
After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
QUEST: Hit enemy champions with ? times.
REWARD: Permanently increase damage.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Gain ? Shield after Immobilizing or Grounding an enemy champion.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Gain 50% Crit chance.
Your Mana costs are doubled.
Your Ability Heals, Shields, and damage are increased based on your max Mana.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.
Shortly after combat starts, call a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
Then Autocast this every 35 seconds.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain the Aftershock and Glacial Augment Keystone Runes.
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
Your gains 100 Ability Haste.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Casting your Ultimate makes you Invulnerable for a short duration.
Gain Blade Waltz as a Summoner Spell.
Get 1750 Gold. No questions asked.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Gain ? Critical Strike Chance and ? Attack Speed.
Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Gain 2 random Augments.
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Gain 50 Movement Speed and 40% Slow Resist.
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
Your gains 100 Ability Haste.
Your gains 100 Ability Haste.
Your spin Abilities gain 30 Ability Haste and deal 30% more damage.
Your Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability.
After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.
You gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Gain Growth Spurt as a Summoner Spell.
Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Gain Ability Haste equal to 40% of your Critical Strike Chance.
Autocast throw a boomerang at a nearby enemy every ?s.
Gain the First Strike and Dark Harvest Keystone Runes.
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
Empowered By The Faithful Healing or Shielding allies blesses them, causing their damage to fill you with devotion.
When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Gain ? Attack Range and ? Attack Speed during your duration.
Reduce max Health by 30%. Deal an extra ? damage as true damage.
Your missile splits into two on hit, at max Range, or when Recast.
Using your Ultimate Taunts nearby enemies and grants you damage reduction.
Using another Ability resets the cooldown of .
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Gain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast.
Gain increased Movement Speed towards enemies at low Health.
After using , your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Gain the Lethal Tempo and Conqueror Keystone Runes.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
Your Item and damage over time effects can Critically Strike.
Gain 25% Crit chance.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.
Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
Explodes when you die, dealing massive true damage.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Transmute all of your augments into random Prismatic Augments.
On-Hit consume ? Mana to deal ? magic damage, this damage can Critically Strike.
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
Gain 100 Ability Haste on Snowball.
Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage.
If you don't have one, gain a Snowball.
Your Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage.
Attacks and Abilities empowered by deal additional damage to the target and nearby enemies.
Your Attacks apply an infinitely stacking Burn On-Hit, dealing damage over time.
QUEST: Hit enemy Champions with ? times.
REWARD: Fire additional missiles per Quest Level.
Standing in Brush regenerates ? max Health per second.
Your Attacks reduce the target's damage and size by 15% On-Hit.
Gain 2 Stat Anvils!
On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 15 gold.
Your Snowball gains Ability Haste and deals extra True Damage.
When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
Gain a Shield after a Dash or Blink.
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
Autocast
Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Gain 3 random Dragon Souls.
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
Gain 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell.
Vigilance
Teleport to an ally and grant ? Shield for 3 seconds after landing.
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
Gain ?% Heal and Shield Power based on bonus Armor and Magic Resist.
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
On your next Augment selection, gain one additional reroll per slot.
Damaging enemy champions with heals you.
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
Burns and damage over time applied to champions generates gold.
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
Casting your sends a clone toward your mouse position and recasts it.
Gain 1% bonus damage per 10 Move Speed you have more than the target.
Your targets 2 additional enemies in front of you.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
QUEST: Score ? takedowns.
REWARD: Golden Spatula
Using restores Health.
Gain ? Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
Damaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed.
Your deals damage in an area around it.
Gain Poltergeist as a Summoner Spell.
Poltergeist casts both Barrier and Ghost.
Gain 100 Ability Haste on Snowball.
You are briefly Invulnerable when you dash with Snowball.
If you don't have one, gain a Snowball.
When you gain permanent Stacks of an Ability, Augment, or Item gain 100% more!
On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
When you use , dash towards your cursor.
Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.
Replace a Summoner Spell with Heroic Swing.
Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Upgrade Sword of Blossoming Dawn Gain 100% Attack Speed.
Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
When damages enemy champions, gain ? Armor and Magic Resistance.
Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
Attacks during apply Marks that explode at the end of its duration, dealing damage and granting Move Speed.
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
If a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Striking enemy champions with forges a bond of Friendship.
gains temporarily increased damage based on your level of Friendship.
Gain a Shield for every second you spend Channeling.
Whenever you cast , Fear enemies around you.
Shields granted from are stronger and scaling with target's missing Health.
Activating grants you Movement Speed for its duration.
QUEST: Gather Poro Snax and feed ? Poros.
REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level.
"Oho! Look how charming they are!" — Poro Herder
Your healing and Shields can Critically Strike for 40% bonus amount. Gain 25% Crit Chance.
Striking an enemy champion with grants you ? Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
Your summons gain 40% increased size, health, and damage.
You cannot be healed by allies or gain Health Regen. Gain 25% Omnivamp.
Gain hugely increased Health Regen, further increased at low Health.
Gain Deceive Summoner Spell.
Gain Backstab Passive.
When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Each time you Immobilize or Ground an enemy, gain Armor and Magic Resist.
Gain 50 Ability Haste on Snowball. Hitting an enemy creates a snowfall that deals AoE damage and Slows nearby enemies.
If you don't have one, gain a Snowball.
Gain a second Flash Summoner Spell and 70 Summoner Haste.
Your Flash causes an explosion that damages and Slows (resets on death).
Periodically Autocast a massive slash. Enemies hit are Slowed, take additional max Health damage, and heal you.
When you die, launch a train towards your killer, dealing ? physical damage to enemies it hits. The train does not stop.
Dashing with spawns a Void Zone that Slows enemy champions and deals magic damage.
Gain Droppybara as a Summoner Spell.
After a delay, call down a capybara that deals 30% max Health true damage.
Forge a pact with The Little Devil himself.
He drains your life over time but rewards by applying bonus true damage against champions and creating healing remnants for you to acquire.
QUEST: Heal allied champions for ? Health.
REWARD: Any healing you provide now also Heals Over Time after the initial heal.
Immediate: Gain a random pair of upgraded boots.
Requirement: Complete its quest to swap for another.
Reward: Jarvan I's Boot
? applies On-Hit effects an additional time.
Basic Attacks On-Hit during ? reduce its cooldown.